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Abacus – An electronic abacus that can be used to do arithmetic. |
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Base Blocks – Illustrate addition and subtraction in a variety of bases. |
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Base Blocks Addition – Use base ten blocks to model grouping in addition. |
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Base Blocks Decimals – Add and subtract decimal values using base blocks. |
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Base Blocks Subtraction – Use base ten blocks to model separation of groups in subtraction. |
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Chip Abacus – Learn about carrying and digits using chips. |
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Circle 0 – A puzzle involving adding positive and negative integers to sum to zero. |
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Circle 21 – A puzzle involving adding positive and negative integers to sum to twenty one. |
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Circle 3 – A puzzle involving adding positive real numbers to sum to three. |
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Circle 99 – A puzzle involving adding positive and negative integers to sum to ninety nine. |
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Color Chips - Subtraction – Use color chips to illustrate subtraction of integers. |
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Conway's Game of Life – Discover the rules that determine change in these simulations. |
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Diffy – Solve an interesting puzzle involving the differences of given numbers. |
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Dueling Calculators – Visualize a dramatic simulation of the effect of propagating rounding errors. |
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Factor Tree – Factor numbers using a tree diagram. |
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Fibonacci Sequence – Explore the Fibonacci sequence and the golden ratio. |
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Fraction Pieces – Work with parts and wholes to learn about fractions. |
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Fractions - Adding – Illustrates what it means to find a common denominator and combine. |
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Fractions - Comparing – Judge the size of fractions and plot them on a number line. |
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Fractions - Equivalent – Illustrates relationships between equivalent fractions. |
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Fractions - Rectangle Multiplication – Visualize and practice multiplying fractions using an area representation. |
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Function Machine – Explore the concept of functions by putting values into this machine and observing its output. |
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Golden Rectangle – Illustrates iterations of the Golden Section. |
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Grapher – A tool for graphing and exploring functions. |
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Mastermind – Use inference and logic to play a game and guess a hidden pattern of pegs. |
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Money – Learn about money by counting and making change. |
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Number Line Bars - Fractions – Divide fractions using number line bars. |
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Number Line Bounce – Number line addition and subtraction game. |
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Number Puzzles – Solve puzzles involving arranging numbers on a diagram so that they add up to a given value. |
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Pascal's Triangle – Explore patterns created by selecting elements of Pascal's triangle. |
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Peg Puzzle – Win this game by moving the pegs on the left past the pegs on the right. |
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Percent Grids – Represent, name, and explore percentages using hundreds grids. |
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Percentages – Discover relationships between fractions, percents, and decimals. |
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Sieve of Eratosthenes – Relate number patterns with visual patterns. |
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Spinners – Work with spinners to learn about numbers and probabilities. |
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Tangrams – Use all seven Chinese puzzle pieces to make shapes and solve problems. |
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Tight Weave – Visualize the creation of the Sierpinski Carpet, an iterative geometric pattern that resembles a woven mat. |
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Turtle Geometry – Explore numbers, shapes, and logic by programming a turtle to move. |
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Venn Diagrams – Investigate common features of sets. |
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Algebra Balance Scales – Solve simple linear equations using a balance beam representation. |
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Algebra Balance Scales - Negatives – Solve simple linear equations using a balance beam representation. |
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Algebra Tiles – Visualize multiplying and factoring algebraic expressions using tiles. |
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Base Blocks – Illustrate addition and subtraction in a variety of bases. |
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Block Patterns – Analyze sequences of figures using pictures, tables, plots, and graphs. |
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Coin Problem – Use deduction to find the counterfeit coin. |
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Factor Tree – Factor numbers using a tree diagram. |
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Fifteen Puzzle – Solve this virtual version of the classical fifteen puzzle by arranging its tiles. |
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Function Machine – Explore the concept of functions by putting values into this machine and observing its output. |
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Function Transformations – Explore how simple transformations affect the graph of a function. |
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Grapher – A tool for graphing and exploring functions. |
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Line Plotter – Practice drawing lines through a given point having a specified slope. |
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Pattern Blocks – Use six common geometric shapes to build patterns and solve problems. |
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Peg Puzzle – Win this game by moving the pegs on the left past the pegs on the right. |
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Pentominoes – Use the 12 pentomino combinations to solve problems. |
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Point Plotter – Practice plotting ordered pairs on a graph. |
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Polyominoes – Build and compare characteristics of biominoes, triominoes, quadrominoes, etc. |
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Space Blocks – Create and discover patterns using three dimensional blocks. |
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Stick or Switch – Investigate probabilities of sticking with a decision, or switching. |
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Towers of Hanoi – Solve the tower problem and test your theory by varying the number of disks. |
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Triominoes – Manipulate the puzzle pieces and find multiple solutions. |
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Attribute Trains – Learn about shape and color patterns of by completing trains of blocks. |
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Cob Web Plot – Change variables and observe patterns from this graphing simulation. |
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Congruent Triangles – Build similar triangles by combining sides and angles. |
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Fractals - Iterative – Generate six different fractals. |
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Fractals - Koch and Sierpinski – Change colors and pause this fractal simulation at any point. |
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Fractals - Mandelbrot and Julia Sets – Investigate relationships between these two fractal sets. |
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Fractals - Polygonal – Change the parameters to create a new fractal. |
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Geoboard – Use geoboards to illustrate area, perimeter, and rational number concepts. |
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Geoboard - Circular – Use circular geoboards to illustrate angles and degrees. |
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Geoboard - Coordinate – Rectangular geoboard with x and y coordinates. |
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Geoboard - Isometric – Use geoboard to illustrate three-dimensional shapes. |
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Golden Rectangle – Illustrates iterations of the Golden Section. |
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Great Circle – Use a 3D globe to visualize and measure the shortest path between cities. |
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How High? – Try your hand at the classic Piagetian conservation of volume test. |
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Ladybug Leaf – Program a ladybug to hide behind a leaf. |
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Ladybug Mazes – Program a ladybug to move through a maze. |
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Pattern Blocks – Use six common geometric shapes to build patterns and solve problems. |
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Pentominoes – Use the 12 pentomino combinations to solve problems. |
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Platonic Solids – Identify characteristics of the Platonic Solids. |
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Platonic Solids - Duals – Identify the duals of the platonic solids. |
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Platonic Solids - Slicing – Discover shapes and relationships between slices of the platonic solids. |
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Polyominoes – Build and compare characteristics of biominoes, triominoes, quadrominoes, etc. |
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Pythagorean Theorem – Solve two puzzles that illustrate the proof of the Pythagorean Theorem. |
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Space Blocks – Create and discover patterns using three dimensional blocks. |
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Tangrams – Use all seven Chinese puzzle pieces to make shapes and solve problems. |
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Tessellations – Using regular and semi-regular tessellations to tile the plane. |
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Tight Weave – Visualize the creation of the Sierpinski Carpet, an iterative geometric pattern that resembles a woven mat. |
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Transformations - Composition – Explore the effect of applying a composition of translation, rotation, and reflection transformations to objects. |
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Transformations - Dilation – Dynamically interact with and see the result of a dilation transformation. |
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Transformations - Reflection – Dynamically interact with and see the result of a reflection transformation. |
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Transformations - Rotation – Dynamically interact with and see the result of a rotation transformation. |
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Transformations - Translation – Dynamically interact with and see the result of a translation transformation. |
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Triominoes – Manipulate the puzzle pieces and find multiple solutions. |
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Turtle Geometry – Explore numbers, shapes, and logic by programming a turtle to move. |
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Attribute Trains – Learn about shape and color patterns of by completing trains of blocks. |
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Converting Units – Use a simple system for converting units. |
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Fill and Pour – Solve puzzles requiring you to fill and pour containers. |
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Geoboard – Use geoboards to illustrate area, perimeter, and rational number concepts. |
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Geoboard - Circular – Use circular geoboards to illustrate angles and degrees. |
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Great Circle – Use a 3D globe to visualize and measure the shortest path between cities. |
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How High? – Try your hand at the classic Piagetian conservation of volume test. |
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Ladybug Leaf – Program a ladybug to hide behind a leaf. |
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Ladybug Mazes – Program a ladybug to move through a maze. |
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Money – Learn about money by counting and making change. |
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Pattern Blocks – Use six common geometric shapes to build patterns and solve problems. |
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Tangrams – Use all seven Chinese puzzle pieces to make shapes and solve problems. |
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Time - What Time Will It Be? – Answer questions asking you to indicate what time it will be before or after a given time period. |
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Bar Chart – Create a bar chart showing quantities or percentages by labeling columns and clicking on values. |
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Box Model – Randomly selects and displays draws from a box. |
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Box Plot – Use this tool to summarize data using a box plot graph. |
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Coin Tossing – Explore probability concepts by simulating repeated coin tosses. |
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Hamlet Happens – Verify that rare events happen by drawing letters from a box. |
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Histogram – Use this tool to summarize data using a histogram graph. |
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Loan Calculator – Explore how to pay off a loan, and how interest affects payment. |
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Pie Chart – Explore percentages and fractions using pie charts. |
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Savings Calculator – Explore how savings, with or without regular deposits, grow over time. |
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Scatterplot – Plot multiple data points in two dimensions and determine correlation. |
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Spinners – Work with spinners to learn about numbers and probabilities. |
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Stick or Switch – Investigate probabilities of sticking with a decision, or switching. |