﻿ NLVM 6 - 8 - Algebra Manipulatives

Algebra (Grades 6 - 8)

Virtual manipulatives for Algebra, grades 6 - 8.

 Algebra Balance Scales – Solve simple linear equations using a balance beam representation. Algebra Balance Scales - Negatives – Solve simple linear equations using a balance beam representation. Algebra Tiles – Visualize multiplying and factoring algebraic expressions using tiles. Base Blocks – Illustrate addition and subtraction in a variety of bases. Block Patterns – Analyze sequences of figures using pictures, tables, plots, and graphs. Coin Problem – Use deduction to find the counterfeit coin. Factor Tree – Factor numbers using a tree diagram. Fifteen Puzzle – Solve this virtual version of the classical fifteen puzzle by arranging its tiles. Function Machine – Explore the concept of functions by putting values into this machine and observing its output. Function Transformations – Explore how simple transformations affect the graph of a function. Grapher – A tool for graphing and exploring functions. Line Plotter – Practice drawing lines through a given point having a specified slope. Pattern Blocks – Use six common geometric shapes to build patterns and solve problems. Peg Puzzle – Win this game by moving the pegs on the left past the pegs on the right. Pentominoes – Use the 12 pentomino combinations to solve problems. Point Plotter – Practice plotting ordered pairs on a graph. Polyominoes – Build and compare characteristics of biominoes, triominoes, quadrominoes, etc. Space Blocks – Create and discover patterns using three dimensional blocks. Stick or Switch – Investigate probabilities of sticking with a decision, or switching. Towers of Hanoi – Solve the tower problem and test your theory by varying the number of disks. Triominoes – Manipulate the puzzle pieces and find multiple solutions.