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Algebra Tiles – Visualize multiplying and factoring algebraic expressions using tiles. |
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Color Patterns – Arrange colors to complete a pattern. |
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Fifteen Puzzle – Solve this virtual version of the classical fifteen puzzle by arranging its tiles. |
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Pattern Blocks – Use six common geometric shapes to build patterns and solve problems. |
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Pentominoes – Use the 12 pentomino combinations to solve problems. |
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Polyominoes – Build and compare characteristics of biominoes, triominoes, quadrominoes, etc. |
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Triominoes – Manipulate the puzzle pieces and find multiple solutions. |
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Turtle Rectangles – Change variables to observe differences in spiral designs. |
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Algebra Tiles – Visualize multiplying and factoring algebraic expressions using tiles. |
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Base Blocks – Illustrate addition and subtraction in a variety of bases. |
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Color Patterns – Arrange colors to complete a pattern. |
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Fifteen Puzzle – Solve this virtual version of the classical fifteen puzzle by arranging its tiles. |
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Grapher – A tool for graphing and exploring functions. |
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Pattern Blocks – Use six common geometric shapes to build patterns and solve problems. |
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Pentominoes – Use the 12 pentomino combinations to solve problems. |
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Polyominoes – Build and compare characteristics of biominoes, triominoes, quadrominoes, etc. |
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Space Blocks – Create and discover patterns using three dimensional blocks. |
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Towers of Hanoi – Solve the tower problem and test your theory by varying the number of disks. |
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Triominoes – Manipulate the puzzle pieces and find multiple solutions. |
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Turtle Rectangles – Change variables to observe differences in spiral designs. |
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Algebra Balance Scales – Solve simple linear equations using a balance beam representation. |
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Algebra Balance Scales - Negatives – Solve simple linear equations using a balance beam representation. |
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Algebra Tiles – Visualize multiplying and factoring algebraic expressions using tiles. |
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Base Blocks – Illustrate addition and subtraction in a variety of bases. |
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Block Patterns – Analyze sequences of figures using pictures, tables, plots, and graphs. |
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Coin Problem – Use deduction to find the counterfeit coin. |
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Factor Tree – Factor numbers using a tree diagram. |
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Fifteen Puzzle – Solve this virtual version of the classical fifteen puzzle by arranging its tiles. |
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Function Machine – Explore the concept of functions by putting values into this machine and observing its output. |
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Function Transformations – Explore how simple transformations affect the graph of a function. |
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Grapher – A tool for graphing and exploring functions. |
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Line Plotter – Practice drawing lines through a given point having a specified slope. |
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Pattern Blocks – Use six common geometric shapes to build patterns and solve problems. |
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Peg Puzzle – Win this game by moving the pegs on the left past the pegs on the right. |
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Pentominoes – Use the 12 pentomino combinations to solve problems. |
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Point Plotter – Practice plotting ordered pairs on a graph. |
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Polyominoes – Build and compare characteristics of biominoes, triominoes, quadrominoes, etc. |
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Space Blocks – Create and discover patterns using three dimensional blocks. |
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Stick or Switch – Investigate probabilities of sticking with a decision, or switching. |
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Towers of Hanoi – Solve the tower problem and test your theory by varying the number of disks. |
|
Triominoes – Manipulate the puzzle pieces and find multiple solutions. |
|
Algebra Balance Scales – Solve simple linear equations using a balance beam representation. |
|
Algebra Balance Scales - Negatives – Solve simple linear equations using a balance beam representation. |
|
Algebra Tiles – Visualize multiplying and factoring algebraic expressions using tiles. |
|
Base Blocks – Illustrate addition and subtraction in a variety of bases. |
|
Block Patterns – Analyze sequences of figures using pictures, tables, plots, and graphs. |
|
Coin Problem – Use deduction to find the counterfeit coin. |
|
Fifteen Puzzle – Solve this virtual version of the classical fifteen puzzle by arranging its tiles. |
|
Function Machine – Explore the concept of functions by putting values into this machine and observing its output. |
|
Function Transformations – Explore how simple transformations affect the graph of a function. |
|
Grapher – A tool for graphing and exploring functions. |
|
Line Plotter – Practice drawing lines through a given point having a specified slope. |
|
Pattern Blocks – Use six common geometric shapes to build patterns and solve problems. |
|
Peg Puzzle – Win this game by moving the pegs on the left past the pegs on the right. |
|
Pentominoes – Use the 12 pentomino combinations to solve problems. |
|
Point Plotter – Practice plotting ordered pairs on a graph. |
|
Polyominoes – Build and compare characteristics of biominoes, triominoes, quadrominoes, etc. |
|
Stick or Switch – Investigate probabilities of sticking with a decision, or switching. |
|
Towers of Hanoi – Solve the tower problem and test your theory by varying the number of disks. |